Behind the Games – Interview with Moonchime Localization

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers and publishers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with Roxie the co-founder of Aikasa Collective—the studio the team behind the the yuri romance game, Mizuchi—which is loosely based on the Chinese folk tale, Legend of the White Snake. This time around, I had the chance to catch up with Raz and Belen the founders of Moonchime Localization, a small joseimuke publisher and localization company for fans, by fans”.

Moonchime Co-Founder, Belen
Moonchime Co-Founder Raz

As a publisher led by women, we strive to expand joseimuke in the west by connecting fans to Japanese creators.

I sat down with Raz and Belen, the co-founders of Moonchime Localization, to talk about the growth of joseimuke in the west and their experiences working as a women led publisher in the largely male dominated gaming industry. There are a lot of great things coming from the team in the future, and I am so excited to have gotten the chance to get this exclusive with Raz and Belen!

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Voices of the Community – Game Devs on LGBTQ+ Representation in Games

Hey Blerdy Tribe! It’s Pride Month and that means every site and major company is decked out in all their rainbow colored branding and for one short month the LGBTQ+ community is on the front page of everyone’s newsfeed. It’s a time of celebration for how far the community has come over the years, but also for how wonderfully multifaceted the LGBTQ+ community is and continues to be.

Throughout the month, queer people and stories have been at the forefront of everyone’s consciousness, with companies using queer individuals to promote their products and brands. But, for many in the community they don’t have the luxury of being able to speak on their own behalf or the safety to be their true authentic selves. Or worse, people from outside of the community will do the talking for them…

While we’re making strides to create safe spaces for folks, there is still a ways to go especially in some nerd spaces and fandoms. The gaming sphere is especially notorious for being unkind to folks who aren’t white cishet men. So I’m glad that more folks are starting to branch out and create their own independent projects.

This Pride Month, I wanted to take a step back and create a space for folks from the LGBTQ+ community to speak their truth–because Blerdy Otome is and always will remain a safe space. So, I did a call for Queer game devs/folks working in the gaming industry to participate in an “interview” where they shared their thoughts and their experiences on being queer in the gaming community. The response was overwhelming and I want to thank everyone who lent their voices to this project–you all are the real MVPs! So, enough of me, let’s turn things over to the amazing folks!

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Behind the Games – Interview with Aikasa Collective

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with members of Perfect Garbage—the studio working on the upcoming cyberpunk visual novel, Love Shore. This time around, I had the chance to chat with the founder of Ai Collective, the team behind the the yuri romance game, Mizuchi—which is loosely based on the Chinese folk tale, Legend of the White Snake.

Aikasa Collective

We are a small team of secret romantics who wanted to create visual novels together. The origin of our studio name is “ai ai gasa” – the concept of sharing an umbrella with someone you care about. We hope to show all types of love, the ups and downs of friendships and relationships.

I sat down with Roxie, the co-founder of Aikasa Collective, to talk about their debut game, Mizuchi and the ups and downs of being an indie game studio and a sneak peek at their upcoming release Red Rebellion! There are a lot of great things coming from the team in the future, and I am so excited to have gotten the chance to get this exclusive with Roxie!

The Aikasa Collective team also provided a copy of their first game, Mizuchi for a very special giveaway!! Read till the end for details! 

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Behind the Games – Interview with Perfect Garbage

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with members of Fiction Factory Games—the studio behind the arcade themed visual novel Arcade SpiritsThis time around I had the chance to chat with members of Perfect Garbage Studios, the folks behind Love Shore. 

Perfect Garbage Studios Logo

Perfect Garbage Studios is a diverse indie game studio based in Chicago, though many of the team’s members come from all over the globe. Founded in 2019, Perfect Garbage Studios strives to tell stories that center around LGBT and POC characters. They strive to explore genres and stories that will appeal to all gamers. The team is currently working on their first game, Love Shore—a cyberpunk adventure visual novel. There is definitely some good things coming from the studio in the near future, so I’m super excited to have gotten the opportunity to sit down and chat with the studio’s co-founder and narrative director, Emmett!

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Behind the Games – Interview with Fiction Factory Games

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with members of the Great Gretsuki—the female founded and run studio behind the comedy indie otome game, Love Spell: Written in the Stars. This time around I had the chance to chat with members of Fiction Factory Games, the folks behind Arcade Spirits. 

Fiction Factory Games

Fiction Factory Games is an indie game studio collaboration between Stefan Gagne and Aenne Schumann—while the duo has worked on a handful of individual projects, their first collaborative work arcade themed visual novel, Arcade Spirits. The game has received a great deal of praise from fans of visual novels and critics alike, prompting the team to announce a follow-up game, Arcade Spirits: The New Challenger! There is definitely a lot to look forward to from the studio in the near future, so I’m super excited to have gotten the opportunity to sit down and chat with the studio’s founders Aenne and Stefan!

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