Lover Pretend Eiichirou Asagi Walkthrough


Official Website: Japanese | English

Where to Buy: Nintendo eShop


  • Eiichirou’s route unlocks after clearing the Happy Ends of the other 4 players.
  • There are three endings: Happy End, Normal End, and Bad End.
  • The final CG for Eiichirou can be collected by reading through Eiichirou’s Feelings in Back Stage after clearing his Happy End.
  • After unlocking every CG, a special reward CG unlocks.
Continue reading “Lover Pretend Eiichirou Asagi Walkthrough”

Lover Pretend Riku Nishijima Walkthrough


Official Website: Japanese | English

Where to Buy: Nintendo eShop


  • Kazuma, Yukito, Harumi, and Riku are playable at the start. Eiichirou unlocks after you finish the Happy Ends of the other 4 routes.
  • Besides the one locked route, there is no recommended order, so play however you like.
    • Each route has six endings: (1) Happy End, (1) Good End, and (4) Bad Ends.
  • Individual route branch off starts in Episode 04
  • The final CG for Riku can be collected by reading through Riku’s Feelings in Back Stage after clearing his Happy End.
  • Perfect clearing the Pretend Time mini game earns more Affection than regular Choices.
Continue reading “Lover Pretend Riku Nishijima Walkthrough”

Lover Pretend Harumi Makino Walkthrough


Official Website: Japanese | English

Where to Buy: Nintendo eShop


  • Kazuma, Yukito, Harumi, and Riku are playable at the start. Eiichirou unlocks after you finish the Happy Ends of the other 4 routes.
  • Besides the one locked route, there is no recommended order, so play however you like.
    • Each route has six endings: (1) Happy End, (1) Good End, and (4) Bad Ends.
  • Individual route branch off starts in Episode 04
  • The final CG for Harumi can be collected by reading through Harumi’s Feelings in Back Stage after clearing his Happy End.
  • Perfect clearing the Pretend Time mini game earns more Affection than regular Choices.
Continue reading “Lover Pretend Harumi Makino Walkthrough”

Lover Pretend Yukito Sena Walkthrough


Official Website: Japanese | English

Where to Buy: Nintendo eShop


  • Kazuma, Yukito, Harumi, and Riku are playable at the start. Eiichirou unlocks after you finish the Happy Ends of the other 4 routes.
  • Besides the one locked route, there is no recommended order, so play however you like.
    • Each route has six endings: (1) Happy End, (1) Good End, and (4) Bad Ends.
  • Individual route branch off starts in Episode 04
  • The final CG for Yukito can be collected by reading through Yukito’s Feelings in Back Stage after clearing his Happy End.
  • Perfect clearing the Pretend Time mini game earns more Affection than regular Choices.
Continue reading “Lover Pretend Yukito Sena Walkthrough”

Lover Pretend Kazuma Kamikubo Walkthrough


Official Website: Japanese | English

Where to Buy: Nintendo eShop


  • Kazuma, Yukito, Harumi, and Riku are playable at the start. Eiichirou unlocks after you finish the Happy Ends of the other 4 routes.
  • Besides the one locked route, there is no recommended order, so play however you like.
    • Each route has six endings: (1) Happy End, (1) Good End, and (4) Bad Ends.
  • Individual route branch off starts in Episode 04
  • The final CG for Kazuma can be collected by reading through Kazuma’s Feelings in Back Stage after clearing his Happy End.
  • Perfect clearing the Pretend Time mini game earns more Affection than regular Choices.
Continue reading “Lover Pretend Kazuma Kamikubo Walkthrough”

Slow Damage Fujieda Walkthrough


Official Website: English | Japanese

Where to Buy: Digital | Physical

Read the review: Slow Damage BL Game Review – Beauty in the Macabre


ROUTE TIPS & NOTES

  • After you finish Rei, Taku, and Madarame‘s routes the option BJD (ball-jointed doll) will become available. This allows you to read Chapter 0, you will access Fujieda’s route through this path.
  • Each route has a Euphoria end and a Madness end, along with a few early Game Over ends.
  • Slow Damage doesn’t follow the usual visual novel gameplay. Gameplay is split between Exploration and Interrogation modes.
    • In Exploration, you can visit various locations and interact with other characters to collect key phrases that will be used during Interrogations.
    • In Interrogation, you can confront a character and get them to reveal their true desires by presenting the key phrases you collect during Exploration.
    • In lieu of traditional visual novel choices, you will react to situations by choosing Positive or Negative. These choices will shift the story towards either Euphoria or Madness.
Continue reading “Slow Damage Fujieda Walkthrough”

Slow Damage Madarame Walkthrough


Official Website: English | Japanese

Where to Buy: Digital | Physical

Read the review: Slow Damage BL Game Review – Beauty in the Macabre


ROUTE TIPS & NOTES

  • Taku and Rei‘s routes are available from the start of the game.
    • Madarame‘s route should be cleared AFTER finishing the first two routes.
    • Fujieda‘s route unlocks after you clear Madarame’s route.
  • Each route has a Euphoria end and a Madness end, along with a few early Game Over ends.
  • Slow Damage doesn’t follow the usual visual novel gameplay. Gameplay is split between Exploration and Interrogation modes.
    • In Exploration, you can visit various locations and interact with other characters to collect key phrases that will be used during Interrogations.
    • In Interrogation, you can confront a character and get them to reveal their true desires by presenting the key phrases you collect during Exploration.
    • In lieu of traditional visual novel choices, you will react to situations by choosing Positive or Negative. These choices will shift the story towards either Euphoria or Madness.
Continue reading “Slow Damage Madarame Walkthrough”

Slow Damage Taku Murase Walkthrough


Official Website: English | Japanese

Where to Buy: Digital | Physical

Read the review: Slow Damage BL Game Review – Beauty in the Macabre


ROUTE TIPS & NOTES

  • Taku and Rei‘s routes are available from the start of the game.
    • Madarame‘s route should be cleared AFTER finishing the first two routes.
    • Fujieda‘s route unlocks after you clear Madarame’s route.
  • Each route has a Euphoria end and a Madness end, along with a few early Game Over ends.
  • Slow Damage doesn’t follow the usual visual novel gameplay. Gameplay is split between Exploration and Interrogation modes.
    • In Exploration, you can visit various locations and interact with other characters to collect key phrases that will be used during Interrogations.
    • In Interrogation, you can confront a character and get them to reveal their true desires by presenting the key phrases you collect during Exploration.
    • In lieu of traditional visual novel choices, you will react to situations by choosing Positive or Negative. These choices will shift the story towards either Euphoria or Madness.
Continue reading “Slow Damage Taku Murase Walkthrough”

Slow Damage Rei Izumi Walkthrough


Official Website: English | Japanese

Where to Buy: Digital | Physical

Read the review: Slow Damage BL Game Review – Beauty in the Macabre


ROUTE TIPS & NOTES

  • Taku and Rei‘s routes are available from the start of the game.
    • Madarame‘s route should be cleared AFTER finishing the first two routes.
    • Fujieda‘s route unlocks after you clear Madarame’s route.
  • Each route has a Euphoria end and a Madness end, along with a few early Game Over ends.
  • Slow Damage doesn’t follow the usual visual novel gameplay. Gameplay is split between Exploration and Interrogation modes.
    • In Exploration, you can visit various locations and interact with other characters to collect key phrases that will be used during Interrogations.
    • In Interrogation, you can confront a character and get them to reveal their true desires by presenting the key phrases you collect during Exploration.
    • In lieu of traditional visual novel choices, you will react to situations by choosing Positive or Negative. These choices will shift the story towards either Euphoria or Madness.
Continue reading “Slow Damage Rei Izumi Walkthrough”

Paradigm Paradox Grand Finale Walkthrough


Official Website: Japanese | English

Where to Buy: Nintendo eShop


ROUTE TIPS & NOTES

Story Breakdown & Recommended Order (Click to reveal)
  • Routes in Paradigm Paradox are divided between Justice and Villainous Justice that correspond to the parameters Hero and Villain in the common route.
    • Depending on your choices in the Justice Common path the story will branch off into one of the 4 individual routes: Tokio Takato, Kamui Saibara, Mihaya Araki, or Ayumu Mamiya.
    • Depending on your choices in the Villainous Justice Common path the story will branch off into one of the 4 individual routes: Ibuki, Hyuga, Yukinami, or Ryo Tomitsuka.
  • Each of the individual routes have 3 main endings: Happy, Bad, and Normal with 2 additional game over bad endings (these can be skipped if you don’t wanna 😭)
  • At the start all of the Justice (Hero) Individual routes, Hyuga and Yukinami’s routes are open, while Ibuki and Ryo‘s routes are locked.
    • Ibuki’s route unlocks when you finish 2 routes in the game.
    • Ryo’s route unlocks after you finish Ibuki’s route.
  • The Grand Finale unlocks when you finish Ryo’s route.
  • Aside from the route restrictions listed above, you can play the routes in any order. But for the best story progression I recommend: Mihaya → Kamui → Ayumu → Tokio→ Hyuga → Yukinami → Ibuki → Ryo → Finale
  • Clearing Ryo will unlock the route. (Grand Finale branch option added to common route)
  • There are two types of endings, Happy End and Bad End.
  • After clearing the Grand Finale Happy End, reports Fragments of the Future 1 & 2 will unlock!
Continue reading “Paradigm Paradox Grand Finale Walkthrough”