Behind the Games – Interview with Moonchime Localization

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers and publishers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with Roxie the co-founder of Aikasa Collective—the studio the team behind the the yuri romance game, Mizuchi—which is loosely based on the Chinese folk tale, Legend of the White Snake. This time around, I had the chance to catch up with Raz and Belen the founders of Moonchime Localization, a small joseimuke publisher and localization company for fans, by fans”.

Moonchime Co-Founder, Belen
Moonchime Co-Founder Raz

As a publisher led by women, we strive to expand joseimuke in the west by connecting fans to Japanese creators.

I sat down with Raz and Belen, the co-founders of Moonchime Localization, to talk about the growth of joseimuke in the west and their experiences working as a women led publisher in the largely male dominated gaming industry. There are a lot of great things coming from the team in the future, and I am so excited to have gotten the chance to get this exclusive with Raz and Belen!

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Voices of the Community – Game Devs on LGBTQ+ Representation in Games

Hey Blerdy Tribe! It’s Pride Month and that means every site and major company is decked out in all their rainbow colored branding and for one short month the LGBTQ+ community is on the front page of everyone’s newsfeed. It’s a time of celebration for how far the community has come over the years, but also for how wonderfully multifaceted the LGBTQ+ community is and continues to be.

Throughout the month, queer people and stories have been at the forefront of everyone’s consciousness, with companies using queer individuals to promote their products and brands. But, for many in the community they don’t have the luxury of being able to speak on their own behalf or the safety to be their true authentic selves. Or worse, people from outside of the community will do the talking for them…

While we’re making strides to create safe spaces for folks, there is still a ways to go especially in some nerd spaces and fandoms. The gaming sphere is especially notorious for being unkind to folks who aren’t white cishet men. So I’m glad that more folks are starting to branch out and create their own independent projects.

This Pride Month, I wanted to take a step back and create a space for folks from the LGBTQ+ community to speak their truth–because Blerdy Otome is and always will remain a safe space. So, I did a call for Queer game devs/folks working in the gaming industry to participate in an “interview” where they shared their thoughts and their experiences on being queer in the gaming community. The response was overwhelming and I want to thank everyone who lent their voices to this project–you all are the real MVPs! So, enough of me, let’s turn things over to the amazing folks!

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Behind the Games – Interview with Aikasa Collective

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with members of Perfect Garbage—the studio working on the upcoming cyberpunk visual novel, Love Shore. This time around, I had the chance to chat with the founder of Ai Collective, the team behind the the yuri romance game, Mizuchi—which is loosely based on the Chinese folk tale, Legend of the White Snake.

Aikasa Collective

We are a small team of secret romantics who wanted to create visual novels together. The origin of our studio name is “ai ai gasa” – the concept of sharing an umbrella with someone you care about. We hope to show all types of love, the ups and downs of friendships and relationships.

I sat down with Roxie, the co-founder of Aikasa Collective, to talk about their debut game, Mizuchi and the ups and downs of being an indie game studio and a sneak peek at their upcoming release Red Rebellion! There are a lot of great things coming from the team in the future, and I am so excited to have gotten the chance to get this exclusive with Roxie!

The Aikasa Collective team also provided a copy of their first game, Mizuchi for a very special giveaway!! Read till the end for details! 

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Behind the Games – Interview with Perfect Garbage

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with members of Fiction Factory Games—the studio behind the arcade themed visual novel Arcade SpiritsThis time around I had the chance to chat with members of Perfect Garbage Studios, the folks behind Love Shore. 

Perfect Garbage Studios Logo

Perfect Garbage Studios is a diverse indie game studio based in Chicago, though many of the team’s members come from all over the globe. Founded in 2019, Perfect Garbage Studios strives to tell stories that center around LGBT and POC characters. They strive to explore genres and stories that will appeal to all gamers. The team is currently working on their first game, Love Shore—a cyberpunk adventure visual novel. There is definitely some good things coming from the studio in the near future, so I’m super excited to have gotten the opportunity to sit down and chat with the studio’s co-founder and narrative director, Emmett!

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Behind the Games – Interview with Fiction Factory Games

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with members of the Great Gretsuki—the female founded and run studio behind the comedy indie otome game, Love Spell: Written in the Stars. This time around I had the chance to chat with members of Fiction Factory Games, the folks behind Arcade Spirits. 

Fiction Factory Games

Fiction Factory Games is an indie game studio collaboration between Stefan Gagne and Aenne Schumann—while the duo has worked on a handful of individual projects, their first collaborative work arcade themed visual novel, Arcade Spirits. The game has received a great deal of praise from fans of visual novels and critics alike, prompting the team to announce a follow-up game, Arcade Spirits: The New Challenger! There is definitely a lot to look forward to from the studio in the near future, so I’m super excited to have gotten the opportunity to sit down and chat with the studio’s founders Aenne and Stefan!

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Behind the Games – Interview with Great Gretuski Studios

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with members of the GB Patch team—the developers behind several visual novels, including the slice-of-life visual novel, Our Life: Beginnings and Always. This time around I had the chance to chat with members of Great Gretuski Studios, the folks behind Love Spell: Written in the Stars. 

studio logo

Great Gretuski Studios is a female founded and run indie game studio. They’re still new to the indie development scene, but they’ve already hit the ground running with the release of their first title–the fantasy romance, Love Spell: Written in the Stars. In the short time since their debut, Great Gretuski has also been hard at work on a  new DLC for Love Spell and their next project, Peachleaf Valley: Seeds of Love. 

But, that’s not all—the team also hosts a blog series called #CreativeQueens, where they interview up and coming female content creators in the video game and animation industries. Great Gretuski Studios is definitely making a name for themselves and I am super excited to have gotten the opportunity to sit down and chat with the studio’s founder Grettel!

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Behind the Games – Interview with GB Patch Games

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with members of the Meyaoi Games team—the developers behind the Voice Acting BL game Seiyuu Danshi & the upcoming BL ranch management/dating sim Banana Ranch. This time around, I had the chance to chat with members of GB Patch Games.

Founded in 2015, GB Patch is an indie game studio who has made a name for themselves creating one of a kind experiences with each of their releases. From horror to steampunk to high school romance, you’re guaranteed to find a game that will appeal to your tastes. I have been following the studio for awhile and I have never been disappointed by one of their games, which is why I am especially excited for their newest title, Our Life: Beginnings and Always—set to release in just a few days! So with their next release on the horizon, I wanted to sit down and chat with the team about their experiences as an indie developer.

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Behind the Games – Interview with Meyaoi Games

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with members of the Nochi Studios team—the team behind the mobile otome game Sifting Thyme and the upcoming magitech isekai romance game Somnium Eleven. This time around, I had the chance to chat with members of Meyaoi Games

Meyaoi Games Logo

Meyaoi Games is a small indie games studio run by two sisters that specializes in BL and yaoi. The studio hit the scene in 2018 with their life management 18+ BL visual novel, Seiyuu Danshi. In the game you play as a newbie voice actor named Haato aspiring to win the coveted Seiyuu Award. They are currently working on their second release, the ranch management dating sim, Banana Ranch. 

With their imaginative stories and unique gameplay mechanics, the Meyaoi Games team delivers an immersive gaming experience guaranteed to appeal to a wide range of BL fans. And with Banana Ranch coming soon, I wanted to sit down with the team and talk about the indie BL games scene and their experiences so far!

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Behind the Games – Interview with Nochi Studios

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with members of the Nix Hydra team—the team behind the largely popular mobile game The Arcana and the story app FictIF. This time around, I had the chance to chat with members of Nochi Studios, the team behind the mobile otome game Sifting Thyme and the upcoming magitech isekai romance game Somnium Eleven.

Nochi Studios is a female-founded and run indie game studio based in Midwest, USA. The studio started as a two-woman team and has recently grown to include six dedicated members. Their first commercial release Sifting Thyme is a food themed mobile otome that is current being released episodically. In the game, you play as the newest transfer student at Lincoln Culinary Academy, a private culinary school and the perfect place to start your path towards finding your culinary calling. Immerse yourself in the vibrant world of food, business, and innovation throughout your school adventures. It’s a cute game that will definitely awaken your  inner foodie

Their second title, Somnium Eleven is currently on the crowd-funding site, Kickstarter, and is described by the team as being a “magitech isekai” visual novel. The upcoming game also boasts a more immersive gaming experience that includes mini games, stats raising, and social media management. I’m definitely looking forward to the upcoming release and I am super excited to get the opportunity to some of the members of the Nochi Studios team! Big thank you to Natalie and Alexandra for agreeing to let me pick their brain a bit… and without further ado, let’s turn things over to them…

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Behind the Games – Interview with Nix Hydra

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with members of Lunaris Games team—the team behind the LGBTQ+ visual novels When the Night Comes and Errant Kingdom. This time around, I had the chance to chat with members of Nix Hydra, the team behind the massively popular fantasy mobile game, The Arcana.

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