Project: Perfectly Normal is an indie action-comedy boys love visual novel developed by Peaceful Pastel. In the game you play as a retired killer for hire, who is tasked with his toughest mission yet—navigating the ups and downs of a normal life. The game was originally intended to be a part of a one-month game jam, but during development was extended. After the go I’ve been having with boys love games, I am happy to say that Project: Perfectly Normal is just an all around sweet and wholesome game and a welcome reprieve from some of the… ah, questionable(?) boys love games I’ve been playing recently.
Lezhin did it again, sucking me right back into webcomic hell and I have to give it to their marketing team—if it weren’t for their aggressive ad campaign on Instagram, I may have never discovered this series in the first place. Painter of the Night is an ongoing Korean historical BL webcomic series by Byeonduck. The entire series is being released in English every Friday over on Lezhin.
I have been burned by ongoing series before, so it really takes A LOT for me to invest my time in an incomplete series, especially one on Lezhin—but, I am a sucker for gorgeous artwork and anything historical, so I fell headfirst into Painter of the Night and there’s no going back!
Hashihime of the Old Book Town is a psychedelic murder mystery boys love visual novel developed by ADELTA and published by MangaGamer. I’ve seen other reviewers throw around the phrase “existential horror” when discussing this game and after finishing Hashihime of the Old Book Town I agree that is a pretty fucking accurate description of this game.
Time plays a huge role in the plot of Hashihime of the Old Book Town, with the schtick being Tamamori using his time traveling ability to jump between several timelines each with wildly different outcomes. However, unlike your typical visual novel, where the player makes several in game choices that guide the course of the story—Hashihime of the Old Book Town is surprisingly linear. The game consists of five routes, each comprising of one chapter of the overall narrative—following a very strict story progression. After completing each chapter you are presented with a single new choice that “gently nudges” you onto a new path.
There are quite a few twists and turns throughout the game and while you don’t actually make any choices, it damn sure feels like it. From the moment you enter the game it’s a nonstop rollercoaster that takes you further and further from reality with each new revelation. Each route builds on the last, uncovering just a bit more of the mystery until the big reveal in the final chapter—and trust me, you wantto finish this game.
After finishing the romantic comedy otome game Love Spell: Written in the Stars I set my sights on the newest boys love visual novel Room No. 9. This is the second Parade game to make it’s way stateside, following MangaGamer’s localization of No Thank You!!! in 2015—and I’m going to be honest with you, despite coming from the same publisher, these two games couldn’t be more different. In fact, with it’s psychological horror elements, Room No. 9 has more in common with the recent JAST Blue localizations of Sweet Pool and Togainu no Chi. There is a lot to unpack with this gameand I won’t be the first person to say that Room No. 9 is NOT for everyone.
I went into Room No. 9 without having read anything about it—not the game bios, not the Steam page… nothing. It wasn’t until I saw the insane disclaimer and the content filter setup at the start of the game that I had any indication of what was in store for me with this game and for what it’s worth, I think there’s more of a precedence for going into the game blind. Like the main characters, you are thrown headfirst into the confusion and fear that surrounds their unfortunate situation, which in turn makes the abject horror and psychological upheaval Daichi and Seiji face all the more terrifying.
So, some background on this one— A few months back I decided to gift some manga to one of my oldest IRL friends for her birthday. Like me she is a lover of anime and manga, with a soft spot for boys love media. She’s partial to some of the steamier boys love titles, so I compiled a list which included: two works by Scarlet Beriko The Fourth Generation Head and Jackass, Rihito Takerai’s Ten Count, and Ranmaru Zariya’s Coyote. She’d already read Ten Count so I took that off the list and rejected Coyote because she found it boring (her words, not mine), so I got her The Fourth Generation Head and Jackass and that should have been the end of it, but I couldn’t for the life of me understand what she didn’t like about Coyote.
“A forbidden romance between a werewolf and a human whose passion conceals a dark secret…”
I mean, a forbidden supernatural romance is right up my alley, so I bought the first two volumes for myself and y’all I WAS HOOKED!
Blerdy Otome is an otome games and visual novel review site that runs on Black Girl Magic and Dreams. While I mostly focus on romance themed games, I’ve been known to cover a wide range of nerdy and otaku themed topics.
So, step right up and prepare your heart! Let’s talk about otome games!!