Behind the Games – Interview with Great Gretuski Studios

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with members of the GB Patch team—the developers behind several visual novels, including the slice-of-life visual novel, Our Life: Beginnings and Always. This time around I had the chance to chat with members of Great Gretuski Studios, the folks behind Love Spell: Written in the Stars. 

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Great Gretuski Studios is a female founded and run indie game studio. They’re still new to the indie development scene, but they’ve already hit the ground running with the release of their first title–the fantasy romance, Love Spell: Written in the Stars. In the short time since their debut, Great Gretuski has also been hard at work on a  new DLC for Love Spell and their next project, Peachleaf Valley: Seeds of Love. 

But, that’s not all—the team also hosts a blog series called #CreativeQueens, where they interview up and coming female content creators in the video game and animation industries. Great Gretuski Studios is definitely making a name for themselves and I am super excited to have gotten the opportunity to sit down and chat with the studio’s founder Grettel!

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Behind the Games – Interview with GB Patch Games

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with members of the Meyaoi Games team—the developers behind the Voice Acting BL game Seiyuu Danshi & the upcoming BL ranch management/dating sim Banana Ranch. This time around, I had the chance to chat with members of GB Patch Games.

Founded in 2015, GB Patch is an indie game studio who has made a name for themselves creating one of a kind experiences with each of their releases. From horror to steampunk to high school romance, you’re guaranteed to find a game that will appeal to your tastes. I have been following the studio for awhile and I have never been disappointed by one of their games, which is why I am especially excited for their newest title, Our Life: Beginnings and Always—set to release in just a few days! So with their next release on the horizon, I wanted to sit down and chat with the team about their experiences as an indie developer.

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Behind the Games – Interview with Meyaoi Games

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with members of the Nochi Studios team—the team behind the mobile otome game Sifting Thyme and the upcoming magitech isekai romance game Somnium Eleven. This time around, I had the chance to chat with members of Meyaoi Games

Meyaoi Games Logo

Meyaoi Games is a small indie games studio run by two sisters that specializes in BL and yaoi. The studio hit the scene in 2018 with their life management 18+ BL visual novel, Seiyuu Danshi. In the game you play as a newbie voice actor named Haato aspiring to win the coveted Seiyuu Award. They are currently working on their second release, the ranch management dating sim, Banana Ranch. 

With their imaginative stories and unique gameplay mechanics, the Meyaoi Games team delivers an immersive gaming experience guaranteed to appeal to a wide range of BL fans. And with Banana Ranch coming soon, I wanted to sit down with the team and talk about the indie BL games scene and their experiences so far!

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Behind the Games – Interview with Nochi Studios

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with members of the Nix Hydra team—the team behind the largely popular mobile game The Arcana and the story app FictIF. This time around, I had the chance to chat with members of Nochi Studios, the team behind the mobile otome game Sifting Thyme and the upcoming magitech isekai romance game Somnium Eleven.

Nochi Studios is a female-founded and run indie game studio based in Midwest, USA. The studio started as a two-woman team and has recently grown to include six dedicated members. Their first commercial release Sifting Thyme is a food themed mobile otome that is current being released episodically. In the game, you play as the newest transfer student at Lincoln Culinary Academy, a private culinary school and the perfect place to start your path towards finding your culinary calling. Immerse yourself in the vibrant world of food, business, and innovation throughout your school adventures. It’s a cute game that will definitely awaken your  inner foodie

Their second title, Somnium Eleven is currently on the crowd-funding site, Kickstarter, and is described by the team as being a “magitech isekai” visual novel. The upcoming game also boasts a more immersive gaming experience that includes mini games, stats raising, and social media management. I’m definitely looking forward to the upcoming release and I am super excited to get the opportunity to some of the members of the Nochi Studios team! Big thank you to Natalie and Alexandra for agreeing to let me pick their brain a bit… and without further ado, let’s turn things over to them…

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Behind the Games – Interview with Nix Hydra

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with members of Lunaris Games team—the team behind the LGBTQ+ visual novels When the Night Comes and Errant Kingdom. This time around, I had the chance to chat with members of Nix Hydra, the team behind the massively popular fantasy mobile game, The Arcana.

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Behind the Games – Interview with Lunaris Games

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with Tida and Charissa, founders of the indie game studio, Oracle and Bone—their first project is the yuri visual novel A Summer’s End – Hong Kong 1986. This time around, I had the chance to chat with members of Lunaris Games, the team behind the LGBTQ+ visual novels When the Night Comes and Errant Kingdom.

The team released their first game, the supernatural fantasy visual novel, When the Night Comes back in 2019. The game has received a great deal of praise for it’s immersive story and diverse cast of characters—featuring a main cast that consists primarily of BIPOC and LGBTQ+ individuals.  In the game, you play as a Hunter who has been called to the quiet town of Lunaris to assist the local Enforcers with an investigation into a series of increasingly unsettling, supernatural murders. When the Night Comes was originally released episodically, with each new chapter drawing you deeper into the rich fantasy world of the game. Earlier this year Lunaris games released Errant Kingdom, a queer high fantasy visual novel which promises to be just as engaging as their first game—bring with it a new cast of characters and imaginative world building.

I was one of the many fans eagerly awaiting new chapters of WTNC, so I am super excited to have the chance to chat with the members of the team that brought such an amazing game to life. Kris, Anna, Kevin, Nadine, Lennox, and Marina, gave me a chance to pick their brains about their work with Lunaris Games and I just had to share with you!  So without further ado, let’s turn things over to them…

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Behind the Games – Interview with Oracle and Bone Studio

Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with Dani, Alexis, Lisa, Percy, and Kevin, members of the ValiDate team—their first project is the upcoming LGBTQ+ visual novel ValiDate: Struggling Singles in Your Area. This time around, I had the chance to chat with Tida Kietsungden and Charissa So the founders of the indie game studio, Oracle and Bone, and the creative team behind the 80’s themed yuri visual novel, A Summer’s End – Hong Kong 1986.

A Summer’s End – Hong Kong 1986 is a yuri visual novel and  Oracle and Bone’s debut title—follow the story of Michelle and Sam, and how their chance meeting evolves into a deeper relationship. Set in vibrant Hong Kong in the year 1986, it is an original story about love, family, and culture. Inspired by Hong Kong cinema and 80’s anime, A Summer’s End – Hong Kong 1986 is loving homage to one of the most memorable periods of time.

I recently had a chance to chat with Tida and Charissa, about their work on A Summer’s End, so without further ado, let’s turn things over to them…

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Behind the Games – Interview with the ValiDate Team

Hey Hey Blerdy Tribe, it’s been awhile since I did a Behind the Games post—but I figured it was high time I revived this oft forgotten series. For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.

Last time, I spoke with Chu-3, the founder of the indie game studio, RoseVeRte Games—the developer of the Eroolia and Cafe 0 series. This time around, I had the chance to chat with the team behind the upcoming LGBT+ positive romance visual novel, ValiDate: Struggling Singles in Your Area.

Validate Struggling Singles in Your Area

ValiDate is a romantic visual novel about 12 adults in Jersey City navigating new relationships and the harsh realities that come alongside them.

Plot Synopsis

Anywhere can be the city of love if you’re willing to try hard enough, and some of these folks from Jercy City are desperate. ValiDate presents a smorgasbord of relationships to bear witness to— but the dating scene is difficult even when you aren’t marginalized in six different ways, so happiness continues to fly just out of reach for these unlucky lovers.

The team working on ValiDate consists entirely of people of color and they each bring their own experiences and unique voice to the project. What makes this game so exciting for me is that, like the development team, the main cast of ValiDate is very diverse featuring characters from a wide range of backgrounds, sexual orientation, and gender identity. And with 12 playable characters and over 30 routes, this game promises to shake up the indie gaming scene when it is released Q1 2021. In the meantime, four of the members of the ValiDate team—Dani, Alexis, Lisa, Percy, and Kevin—let me pick their brain about the upcoming project! So, let’s turn things over to them…

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Behind the Games – Interview with RoseVeRte Games

Hey Hey Heroes, Travelers, and Wandering NPCs, I’m back with another Behind the Games post!

For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. The series is meant to act as a complement to the reviews, giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy. For each interview I send the Devs five questions (and one random bonus question), to kind of flesh out who they are, while also getting a bit of insight into their inspirations for their games. It’s completely voluntary and meant to be a fun way to get you guys acquainted with content creators.

Last time around I spoke with Ertal from the BL games developer, Ertal Gamesso if you missed that, I definitely recommend checking that post out too! This time around, I had the chance to chat with Chu-3, the person behind the otome game developer, RoseVeRte Games!

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RoseVeRte Games started out as a small circle of independent developers and has since become a one person operation helmed by Chu-3. The team got their start back in 2010 with the otome game Duplicity and has since grown to to produce a number of wonderful game titles. RoseVeRte specializes in romance themed visual novels, that are known for their imaginative settings and unique characters. Their most recent Eroolia series has achieved great success, and currently consists of three games: How to Take Off Your Mask (2015), How To Fool A Liar King (2017), and How To Sing Open Your Heart (2019). But, enough from me, let’s turn things over to Chu-3…


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Behind the Games – Interview with Ertal Games

Hey Hey Heroes, Travelers, and Wandering NPCs, I’m back with another Behind the Games post!

For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. The series is meant to act as a complement to the reviews, giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy. For each interview I send the Devs five questions (and one random bonus question), to kind of flesh out who they are, while also getting a bit of insight into their inspirations for their games. It’s completely voluntary and meant to be a fun way to get you guys acquainted with content creators.

Last time around I spoke with Esh and Sprocket, the creators of the supernatural romance visual novel Changelingso if you missed that, I definitely recommend checking that post out too! This time around, I had the chance to chat with Ertal, the from the BL game developer Ertal Games!

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Ertal Games is a one person indie developer that specializes in bringing unique Boys Love games to an English speaking audience. I covered their first game, A Hand in the Darkness a little while ago and I was enamored with detailed storytelling and inventive characters. They have since followed it up with the steampunk fantasy, Chasing the Stars which was released earlier this year. Ertal Games has a whole host of great stories to tell and I can’t wait to see what the future has in store for this amazing BL developer!

But, enough from me, let’s turn things over to Ertal…


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