Stand By Me is an upcoming isekai fantasy otome RPG developed by indie studio, Fish Attic Games. As an RPG-visual novel hybrid, the game offers players the best of both worlds—the rich storytelling of a visual novel, and the intractability of an RPG.
After a deadly accident, you wake up in the unfamiliar land of Desideria, assuming the equally unfamiliar identity of Ciel Rozenbleu – a sorceress in the royal military. With no knowledge about your new identity, you will need to learn more about the world around you and the people you encounter. But, with Desideria in the midst of a conflict with a neighboring country, you will need to decide whether you will stay loyal to the country Ciel once served or if you will carve out a new path with your own hands.
Continue reading “First Impressions: Stand By Me Demo”
Note, these are not reviews, rather recommendations so your mileage may vary with some of these titles. This week’s post will include a brief synopsis and links to each game so you can add them to your gaming library! You don’t have to break the bank to enjoy your hobbies, so save a little bread and check this week’s thrifty gaming picks!
Continue reading “Thrifty Gaming: Games That Won’t Blow Your Budget #76”
Emotive and poignantly beautiful, Mojiken Studio’s point and click adventure, When The Past Was Around is a game that stays with you long after you’ve reached it’s conclusion. Beneath it’s gorgeous visuals and soothing soundtrack hides a bittersweet, tale of love, loss, and learning to move on. Follow Eda through a surreal world disjointed rooms solving puzzles, as you piece together her fragmented memories and uncover the truth behind her relationship with her enigmatic lover, The Owl.
When The Past Was Around is not one of the flashier indie titles to make it’s way to the Nintendo Switch, and yet it is it’s unassuming air that makes it stand out from the rest of the console’s indie lineup. It’s a straightforward puzzle adventure game that doesn’t rely on gimmicks to convey its story. Instead the game is completely devoid of dialogue, letting the gorgeous hand-drawn visuals and soothing instrumental tracks tell the story of Eda and her enigmatic lover.
Continue reading “When The Past Was Around is a Beautifully Bittersweet Point-and-Click Adventure”
D3 Publisher and developer VRIDGE have announced that otome visual novel Bakumatsu Renka Shinsengumi: Jinchuu Houkoku no Shi will be released in English, for Switch and Steam. It will launch sometime in 2021 with Japanese audio and English, Japanese, and Traditional Chinese text support.
The Western release will be solely digital–available through the Nintendo eShop and Steam catalogue, while the Japan release, will be available both physically and digitally.
Bakumatsu Renka Shinsengumi first launched for PlayStation 2 in December 2004 in Japan, followed by DS in November 2008. The updated, Bakumatsu Renka Shinsengumi: Jinchuu Houkoku no Shi features high-resolution support, system improvements, and more.
Continue reading “Otome Game Bakumatsu Renka Shinsengumi: Jinchuu Houkoku no Shi announced for Switch and Steam”
Hey Blerdy Tribe!! It’s Monday once again and I want to kick off the week with some melanin friendly games! If this is your first time here at Blerdy Otome, welcome!
Every Monday I spotlight video games that focus on stories surrounding more diverse casts of characters—for folks like me looking for a bit more representation in their games. Video games are for everyone, so shouldn’t their stories and characters be just as diverse as the people that play them? So I created this series to celebrate games that strive to tell much more diverse stories centering on Black and Brown individuals. But, I welcome all diversity and the series has expanded to include games featuring LGBTQIA rep and characters from other underrepresented groups.
So, if you’re interested in seeing previous melanin friendly games posts, click HERE. This week, I’m spotlighting the emotional visual novel, The Space in Between, from Sondering Studios.
Continue reading “Melanin Friendly Games: The Space in Between”