Behind the Games – Interview with Lunaris Games
Hey Hey Blerdy Tribe, I’m back with another Behind the Games post! For those of you just joining the party, Behind the Games is a segment where I interview the folks ‘behind the games’ I review. Giving you guys a chance to get to know the developers that spend so much time carefully crafting the games you enjoy.
Last time, I spoke with Tida and Charissa, founders of the indie game studio, Oracle and Bone—their first project is the yuri visual novel A Summer’s End – Hong Kong 1986. This time around, I had the chance to chat with members of Lunaris Games, the team behind the LGBTQ+ visual novels When the Night Comes and Errant Kingdom.
The team released their first game, the supernatural fantasy visual novel, When the Night Comes back in 2019. The game has received a great deal of praise for it’s immersive story and diverse cast of characters—featuring a main cast that consists primarily of BIPOC and LGBTQ+ individuals. In the game, you play as a Hunter who has been called to the quiet town of Lunaris to assist the local Enforcers with an investigation into a series of increasingly unsettling, supernatural murders. When the Night Comes was originally released episodically, with each new chapter drawing you deeper into the rich fantasy world of the game. Earlier this year Lunaris games released Errant Kingdom, a queer high fantasy visual novel which promises to be just as engaging as their first game—bring with it a new cast of characters and imaginative world building.
I was one of the many fans eagerly awaiting new chapters of WTNC, so I am super excited to have the chance to chat with the members of the team that brought such an amazing game to life. Kris, Anna, Kevin, Nadine, Lennox, and Marina, gave me a chance to pick their brains about their work with Lunaris Games and I just had to share with you! So without further ado, let’s turn things over to them…
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